Ashtray Maze is a monster in Modern and Internet folklore, from Fictional: Oldest House (Research Sector), Federal Bureau of Control. A fictional, reality‑bending level/architectural sequence in Remedy Entertainment's 2019 video game Control. Initially an impassable, self‑rearranging network of corridors, it later becomes a music‑synchronized, traversable combat set piece when the player character listens to the song "Take Control."
The Ashtray Maze is a designed spatial phenomenon within the diegesis of Control (2019). Created by Remedy Entertainment as part of the game's reality‑bending location known as the Oldest House, it functions as a level and narrative set piece. Developers iterated on the sequence for an extended period and ultimately linked its traversable state to an in‑game cassette player and the song "Take Control," making the sequence both a gameplay obstacle and a music‑driven spectacle.
Presented as a series of corridors, passageways, and rooms in the Research Sector of the Oldest House. In its default state the corridors appear straightforward but repeatedly reconfigure when approached; passages close and new ones open until the player is returned to the entrance. When the sequence becomes traversable, hallways divide or rotate, surfaces move around the player character, and enclosed spaces expand into combat arenas populated by hostile forces.
As a gameplay architecture phenomenon, its primary behaviors are spatial reconfiguration and active denial of passage: corridors continually rearrange and redirect the player, preventing logical navigation and returning them to the entrance. Under a specific gameplay condition—when the protagonist receives a cassette player and headphones from the janitor Ahti and listens to the song "Take Control"—the maze stops obstructing traversal and instead opens choreographed routes forward, alters hallways and surfaces in time with the music, and becomes a combat set piece populated by the Hiss. These behaviors are described as properties of the game's shifting architecture rather than traditional supernatural powers.
Weaknesses
- conditionBecomes traversable when the player character uses a cassette player and headphones to listen to the song "Take Control"
Wards
- otherNo in‑world wards documented; traversal is enabled by a gameplay item/condition (cassette player, headphones, and the song "Take Control")
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Community Record
- [1]Ashtray Maze - Wikipedia. Wikipedia: Ashtray Mazewiki
- [2]Ashtray Maze - Wikidata. Wikidata: Q141310565wiki
- [3]Center Stage: The Ashtray Maze (Control) – Source Gaming. Source Gaming: analysis of the Ashtray Mazeother
- [4]The Joy of Gaming — Control's Ashtray Maze is 2019's Best Gaming Moment (archive). Archive.org: The Joy of Gaming episode on the Ashtray Mazeother
- [5]iam8bit product: Ashtray Maze ashtray. iam8bit merchandise referencing the Ashtray Mazeother
- [6]iam8bit product: Ashtray Maze PJ Set. iam8bit merchandise referencing the Ashtray Mazeother
- [7]Control Wiki: Ashtray Maze (Fandom). Control Wiki (Fandom) entry on the Ashtray Mazewiki
- [8]Remedy Games: 30 years announcement (mentions merch and retrospectives). Remedy Games article on retrospectives and merchandiseother
- [9]Source Gaming: Center Stage and commentary on design/music choices (cited developer remarks). Source Gaming editorial on design process and music selectionother
